Slayers 2 Cryokinesis Evil Art — Full Moveset Guide
Master the Slayers 2 Cryokinesis evil art with every move explained, PvP combos, counter windows, and how to unlock this ice Blood Demon Art.
The Slayers 2 Cryokinesis evil art is one of the flashiest ice-based Blood Demon Arts revealed for Project Slayers 2, turning your demon into a walking blizzard with clones, lotus traps, and a giant ice Buddha. If you have been watching showcase clips and wondering whether this ice manipulation build is worth chasing at launch, this guide breaks down every move, its range, its role in PvP, and how to actually get your hands on it.
Below you will find the full moveset breakdown, a range and utility table, PvP combo routes, and the Demon Orb system that gates every Blood Demon Art in Part 2. Everything here is drawn from official showcase footage and community documentation, so treat damage numbers and exact cooldowns as player-reported estimates until the closed beta ends.
For more, see beginner guide and complete codes list.
What Is the Cryokinesis Evil Art in Slayers 2?
Cryokinesis is an ice manipulation Blood Demon Art (BDA) shown in release-prep showcase footage for Project Slayers 2. In the Project Slayers universe, Evil Arts — better known as Blood Demon Arts — are one of the two main ways players deal damage and build combos, alongside Breathing Styles. Every BDA is themed around a demon's personality or past, and Cryokinesis leans fully into the "cold, elegant, lethal" fantasy.
Unlike the Blood Sickle, Obi, and Blood Burst Demon Arts that were announced first, Cryokinesis has not yet appeared on the official Evil Arts wiki page's confirmed list — community reports and showcase videos place it among the six Blood Demon Arts planned for the Part 2 launch. That means the version you see in showcases may still be tuned before release.
What makes this art stand out is its hybrid identity. It is not a pure zoner and not a pure rushdown art. It has long-range projectiles, close-range grab pressure, a counter stance, and a full cutscene ultimate, which lines up with the wiki's note that every Part 2 Blood Demon Art has five movesets and one cutscene move.
Full Cryokinesis Moveset Breakdown
Based on the official-style showcase, Cryokinesis ships with five core skills plus an ultimate. Here is what each one does and when you should press the button.
Wintry Icicle
The user creates a zone above the target where a torrent of razor-sharp icicles rains down. Pressing the key a second time detonates the ice beneath the target, causing spikes to erupt from the ground for bonus damage.
- Best use: punishing an opponent who is already stunned or backed against terrain
- Weakness: the delayed detonation gives mobile players a window to dash out
Cold White Princesses
This is the art's signature move and its counter. The user enters an elegant stance. If a target is in range, they teleport behind them and leave an ice clone in their place. Two Lotus entities then appear on either side, releasing a chilling mist that freezes the target solid.
The important detail: if you get hit during the activation window, the counter triggers automatically. That makes this your answer to predictable openers in PvP.
Baron Hanging Garden (Long Range and Close Range)
Baron Hanging Garden has two distinct versions:
| Version | Behavior | Ideal Situation |
|---|---|---|
| Long range | User leaps backward and fires a spiraling ice projectile that slices in a straight line, then detonates in a frost burst | Zoning, punishing a whiffed approach, chip damage |
| Close range | User flails arms in a blur, leaving afterimages, then a delayed flurry of jagged ice slashes erupts across the target | Extending a combo after a freeze or grab |
The long-range version is your combo starter at mid screen. The close-range version is your combo finisher — the delayed slashes mean you can weave another move in before they land.
Freezing Cloud (Close Range and Long Range)
| Version | Behavior | Ideal Situation |
|---|---|---|
| Close range | User spins and vanishes, releasing icy wind; if an opponent is nearby, they are grabbed and slammed into the ground | Punishing someone hugging you, breaking pressure |
| Long range | On key release, a frost wreath clone appears and stomps, sending a jagged ice wave forward | Controlling space while retreating |
The close-range grab is the most valuable part of this kit in PvP. A grab that slams is a free combo extension, and it beats block-happy opponents who expect only projectiles.
Bordic (Ultimate)
The cutscene move. The user summons a massive ice Buddha that shatters its own shell, unleashes a freezing gust, and slams the ground to send explosive ice spikes forward.
- Role: burst damage and hard crowd control
- Timing: save it for confirmed hits, since cutscene ultimates in Part 2 are committal
- Combo tip: freeze with Cold White Princesses first, then ultimate for guaranteed value
Cryokinesis Range, Role, and Utility Table
If you are deciding between Cryokinesis and other Part 2 Demon Arts, this overview table is the fastest way to compare its tools.
| Move | Range | Type | Defensive Value |
|---|---|---|---|
| Wintry Icicle | Mid | Zone / burst | Low |
| Cold White Princesses | Close | Teleport / counter / freeze | Very high |
| Baron Hanging Garden (long) | Long | Projectile | Low |
| Baron Hanging Garden (close) | Close | Multi-hit damage | Medium |
| Freezing Cloud (close) | Close | Grab / slam | High |
| Freezing Cloud (long) | Mid | Retreat / wave | Medium |
| Bordic | Mid-long | Ultimate | Low |
The pattern is clear: Cryokinesis has an answer at every range, but its defensive tools are concentrated in two buttons. Manage those cooldowns carefully and you can play both aggressively and reactively.
How to Get the Cryokinesis Evil Art
You do not spin for Blood Demon Arts in Project Slayers 2. According to the community-maintained Evil Arts page, the closed beta uses Demon Orbs instead:
- Find Demon Orbs inside cave-like shrines scattered around the map.
- Defeat the demons guarding the cave — community reports mention a possible mini boss.
- Absorb the orb to roll for a Blood Demon Art.
This is a meaningful change from Part 1's spinning system. It means Cryokinesis acquisition is tied to exploration and PvE clears rather than pure luck at a menu, which rewards players who actually learn the new map.
A few practical notes from player experience:
- Bring a group for shrine caves — the guardian density is high
- Clear the whole cave before absorbing, since interruptions waste the run
- Orb drop rates for specific arts are not officially published, so any "guaranteed Cryokinesis" claim you see online is unverified
PvP Combos and Counter Play
Cryokinesis rewards players who understand its freeze windows. Here are three combo routes the community is testing in showcases.
Combo 1: The Freeze Opener
- Cold White Princesses to teleport behind and freeze
- Baron Hanging Garden (close range) for the delayed slash flurry
- Wintry Icicle, then detonate for the spike finish
This is the highest-damage route because the freeze guarantees the close-range follow-ups.
Combo 2: The Grab Extender
- Freezing Cloud (close range) to grab and slam
- Baron Hanging Garden (long range) as they recover at distance
- Bordic if the ultimate is off cooldown
Combo 3: The Counter Bait
- Stand just inside Cold White Princesses range and let them swing
- Counter triggers, freezing them
- Any two skills of your choice, then disengage with Freezing Cloud (long range)
Counter Play Against Cryokinesis
- Bait the counter. Cold White Princesses only counters during its activation window. Feint an approach, then punish the recovery.
- Stay off the vertical. Wintry Icicle punishes grounded, stationary targets hardest.
- Pressure the cooldowns. Cryokinesis is weakest when both its counter and grab are down.
- Watch the ultimate tell. Bordic is a cutscene move, so once the animation starts, repositioning is your only option — do not burn a dodge into it.
Cryokinesis vs Other Slayers 2 Evil Arts
Here is how the ice art stacks up against the Blood Demon Arts already confirmed for Part 2.
| Demon Art | Theme | Range Focus | Signature Tool |
|---|---|---|---|
| Cryokinesis | Ice manipulation | Hybrid | Freeze counter (Cold White Princesses) |
| Blood Sickle | Bladed projectiles | Mid-long | Sickle volleys |
| Obi | Sash / binding | Mid | Zone control |
| Blood Burst | Explosive blood | Close-mid | Burst damage |
Cryokinesis is the most defensive of the four because of its counter and grab. If you like reactive, punish-heavy play, it is the natural pick. If you prefer raw pressure, Blood Burst or Blood Sickle may suit you better. For official updates and patch notes, keep an eye on the Project Slayers Roblox page, which is the authoritative source for game changes.
Tips for New Cryokinesis Players
- Do not open with the ultimate. Bordic is a finisher, not an opener.
- Treat Cold White Princesses as a defensive button first. Its freeze is the most valuable effect in the kit.
- Learn both versions of Baron Hanging Garden. The long-range version is your only real neutral tool.
- Use Freezing Cloud long range to reset. The frost wreath clone covers your retreat.
- Practice the double-tap on Wintry Icicle. The detonation timing is what separates good and great Cryokinesis players.
- Expect tuning. Part 2 is still in closed beta, so damage values and cooldowns reported today may shift at launch.
FAQ
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